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Christopher James Huff wrote:
>
> And if you are trying to get a perfect dodecagon, you are doing it the
> hard way...
Well, I haven't gotten around to learning to use/write macros yet; I
suspect much of the scene I'm working on could be done in more efficient
ways, coding-wise, but I'm just not up to reinventing that wheel yet...
;-)
--Library Man
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